uses its proprietary GoLive! Sports Telemetry Technology to create (capture,
deliver and display) both human and technological performance content.
Specifically, VectorSports fuses real
time performance with digital wireless technology:
transmits, receives, records and displays live performance data from an
athlete or vehicle directly to the viewer via the Internet all
in real time.
types of sensors
for a wide variety of applications
trucks, racks of equipment, or teams of specialized personnel required
or thing into his/her/its own wireless Internet website and operates as
a remote URL utilizing ultra-miniaturized
enough to be embedded in equipment or worn as wristbands
sensors transform any athlete, vehicle, or remote target into immediately
"websites" available for real-time data display (i.e. each athlete is
his/her own URL)
real time stream of Internet Protocol (IP) enabled high-speed, high-bandwidth
(up to 35MBPS) data from multiple remote sensors over large distances
to any type of display mechanism.
proprietary radio frequency wireless telemetry technology
to transmit information in real-time
embedded within the hardware and software operating systems transmit
data directly to the internet allowing for full Internet compatibility
Compatibility with most Internet Browsers including
Netscape Navigator and Microsoft Explorer for client-side display or
WIndows CE interactive device
...as "libraries" of historical content are accumulated,
additional value can be created for the sports fan including:
can be accessed and reviewed by the individual viewer at any time. When
enhanced digital television is a reality, viewers can point and click
on any player at any time to obtain performance and statistical information
(every player has his/her own IP address).
Data to develop
Performance data including location, speed, acceleration and biometrics
for each player through the duration of the game can be used to recreate
and simulate specific games, plays or player performance.
and BUSINESS decisions.
team management, and marketing companies sponsoring athletes can obtain
data related to viewer interest for a particular player.